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Fast and aggressive, Boris is a powerful opponent for more advanced players. Play with: n n. Save Cancel. OK Not Now.
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Log in with Facebook. Old password: New password: Retype: Save. Unblock Return. Select range 1 month 6 months 1 year All time. The Knight moves to the closest square that is neither on the same rank, file, or diagonal.
Essentially the knight moves in an "L" shape, two squares along a rank or file and then a single square perpendicular. The knight is the only piece that can "jump over" other pieces.
The Pawn moves one square along the file, always towards the opponent's side of the board. The first time a pawn moves it is allowed to move two spaces along the file instead of one granted it has the space.
A pawn can only capture a piece imminently the diagonals in the direction of travel, not along the file it is currently travelling.
The King can only move a single square in any direction, with the exception of castling see below. The King can never place himself in a check. When a player makes a move in which any of his pieces threatens to capture the opponents king the next turn the king is said to be in check.
A player in check must make a move that results in the check being relieved; be that by moving the king out of the way, capturing the threatning piece, or placing a piece in between the king and threatning piece.
A player that has no legal move out of the check has lost the game referred to a Checkmate. A player can be placed in check by multiple pieces at once, and must get out of all checks at once.
A player can not remain in check. A player may never make a move that results in his own king being in check.
En passant refers to a special move open to the pawns. When a pawn is moved two spaces from his starting position and is placed next to an enemy pawn, the enemy pawn can capture the pawn as it had only been moved a single square.
For example, assume a white pawn is placed at B5. The White player can move the B5 pawn to C6, and capture the C7 pawn. The player can only utilize en passant on the move directly following the opponent moving the pawn in question.
The right expires as soon as his opponent makes the next move Castling referst to a special move open to the King and Rooks.
If neither the King nor Rook has been moved during the game, the rank seperating them is clear of pieces, and during the castling process no space the king will move over or end on is under attack by an opponent piece, the player can move his king two spaces towards the rook, and the rook on the opposite side of the king.
For example, assume that the white king on E1 and the white rook on A1 have direct line of sight and have not moved. The white player can, in a single move, move the king two spaces left to C1 and the rook three spaces right to D1.
The player could also castle kingside, moving the king to G1 and the H1 rook to F1. Promotion is a special move granted to the pawns.
If a pawn manages to reach the far end of the board white pawns to the 8-rank, black pawns to the 1-rank they are automatically promoted.
The player must state a piece Rook, Knight, Bishop, Queen. The promoted pawn is then transformed to the declared piece.
A player might thus have a maximum of 9 Queens on the board, the one he started with and one for each of the 8 pawns that he potentially can promote.
By the nature of the game pawns can not promote to a king, nor remain pawns. Chess has been requested many times over the years, but we've always been a bit afraid to give it a go, because making a good chess opponent is quite difficult.
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